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Game Designer - Writer - Aesthete

 
     
 

EDUCATION:
2005-2009: Bachelor of Arts (honours)in computer games design at the University of Huddersfield
2002-2005: 'A'-Levels in media studies, computing and graphic design at Queen Mary's College, Basingstoke

SPECIALITY:
Design and documentation for games and levels

EXPERIENCE:
Sep '08 - Mar '09: Degree-assessed production of Floaters (unpublished demo)
Nov '07 - present: Design lead and artist inside Extropia, Second Life

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I am an honours graduate student from the UK, keen on games design and online worlds.

I've a college background in graphics design, web design and desktop publishing for hobbying and freelance.

My hobbies include video gaming, writing, amateur photography and cartography.

My chief goal is to learn the potential of my medium, designing groundbreaking games while continuing an academic study into its impact.

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Raygun Gothic is a catchall term for a visual style that incorporates various aspects of the Googie, Streamline Moderne and Art Deco architectural styles when applied to retro-futuristic science fiction environments. Academic Lance Olsen has characterised Raygun Gothic as "a tomorrow that never was".
(via Wikipedia)


I'm nearly always known as "Sinnyo" online - the chances are good that somebody using that name is me. Just to be sure though, I have added all the 'web 2.0' services I use to a Google profile. You're welcome to find me there.

I am known as Sinnyo Wirefly inside Second Life, and as Gemenar on World of Warcraft's Misha-US realm.

 

 

 
  © Murray Thomson, 2009 CONTACT |GOOGLE PROFILE |FACEBOOK | FLICKR | LINKEDIN |TWITTER